Starting in 1987 with the Amiga, I've been passionate about 3D graphics. In 2003, I began creating C++ plugins for Cinema 4D to enhance the design process, covering 70% of my commercial TV graphics tasks. I contributed to the VrayForC4d project for 11 years and developed notable plugins ranging from PathDeformer and N.o.t.a. to Tile-Pro and GeoTexture.